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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.03 13:20:00 -
[1]
Originally by: Vanthropy
u use it differently that you would use a curse, you have the advantage of surprise and therefore posistion, so decloak in scram range. voila! all range problems solved, you know which script to fit now don't you? yep tracking speed
unless its a close range BC like hurricane with AC, then you use dual optimal range disruption and kite his ass. mmm, love dual optimal disruption.
I find training armor rigging as high as you can stand worth it for the pilgrim, maneuvering into scram range is painful when you are slowed down by dual trimarks etc
Originally by: Vanthropy
use it for that which it is designed and you will fall in love with it. that fit needs recon 5, youll have to alter it a bit to make it work with 4
qft, the pilgrim is the first ship that has really made me want to train the skill to 5 even though its not a prerequisite (still stuck on recon 4 atm though).
also, I would still use a small neut instead of the 3rd medium, its a nice effortless way to keep stuff capped out (ravens without injector etc) while conserving your cap. I find the amount of cap 800 charges you can carry is pretty limiting, especially since I usually have a small bubble in my hold too (leaves me 7 charges which go bye bye quick if target also has a neut).
Put in space whales!
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.04 09:45:00 -
[2]
Edited by: Morel Nova on 04/02/2009 09:55:33 Edited by: Morel Nova on 04/02/2009 09:54:10
Originally by: Heriom
Don't get me wrong, I love the Pilgrim the way it is. I just think that to make up for it's range loss it needs some sort of boost to its tank since it is forced to fight inside web range. Since it already has all the bonuses it needs, I would love to see its bandwidth uppsed to 125 so it could use heavy drones to make up for its lack of tank or for it to have an extra bit of love added to its tank. Not another bonus.
its tank is still great compared to other recons and I have yet to actually fail a 1v1 because my tank wasnt good enough (t2 fitted cruise ravens are no problem, and anything with turrets cant touch you, I can win against HAM drakes but its tough (i.e if the ham guy had good skills I prob would loose)). The pilgrims problem is getting away if it turns out your target is a trap because there just isnt enough cpu to fit a MWD without totally screwing the ship over and you just arent running away out of dictor bubbles with an AB. Thats with recon IV anyway.
One more midslot would be awsome because it would let you fit a web or sensor booster. I'v lost count of the number of things that have time to warp off even when stationary when you decloak on them and cant lock quick enough (talking to you ratting-ishtar-from-last-night). This wasnt such a big problem before the agility changes, but now it seems you have to pretty much bump even battleships or they get away. not sure if another mid would make it too good, so I'd prob take a little boost in scan-res isntead.
EDIT: oh, and why do people complain that the pilgrim is so different from the curse? variation is good, and if you gave it the same bonuses you would just get the same thing happening as with the other combat recons - the only reason to fly them is because they are cheaper. I'd rather see the other combat recons changed to be more unique instead.
Put in space whales!
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.04 12:52:00 -
[3]
Originally by: Misanth The Falcon/Arazu with me keep the ships unable to deal damage
How exactly does the arazu save you from taking damage? ecm drones?
lazor/gank pilgrims are cool though.
Put in space whales!
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.04 13:05:00 -
[4]
Edited by: Morel Nova on 04/02/2009 13:06:07
Originally by: Misanth
Originally by: Morel Nova
Originally by: Misanth The Falcon/Arazu with me keep the ships unable to deal damage
How exactly does the arazu save you from taking damage? ecm drones?
lazor/gank pilgrims are cool though.
Target range scripts. Thought it was pretty obvious. 
but you said your pilgrim was going to be ganking people in scram/web range, there arent that many ships that can be dampened that close even with 3 damps and good skills.
EDIT: its probably just me subconsciously flaming the arazu, which I want to be awsome with damps, but isnt... |
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